Safety goggles on, people! Features and Quality-of-Life are being integrated at blinding speeds; precautions must be taken to view them head-on.Safety goggles on, people! Features and Quality-of-Life are being integrated at blinding speeds; precautions must be taken to view them head-on.

Godot 4.4 Dev 6 - CollisionShape3D Debug Color Customization and More

10 min read

Safety goggles on, people! Features and Quality-of-Life are being integrated at blinding speeds; precautions must be taken to view them head-on. Once secure, we can dive into what’s shaping up to be one of the final development snapshots before 4.4-beta builds roll out!

\ Keep in mind that while we try to make sure each dev snapshot is stable enough for general testing, this is by definition a pre-release piece of software. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.

\ Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the Web editor, XR editor, or the Android editor for this release (join the Android editor testing group to get access to pre-release builds).


The original cover illustration is from Malware, an installation simulator where players must navigate a minefield of circa-1999 malware! It is developed by Odd Games. You can purchase the game on Steam.

Highlights

In case you missed them, see the 4.4 dev 1, 4.4 dev 2, 4.4 dev 3, 4.4 dev 4, and 4.4 dev 5 release notes for an overview of some key features which were already in those snapshots, and are therefore still available for testing in dev 6.

\ Here are highlights of a few new features in dev 6 that you might find particularly exciting!

Camera3D preview in inspector

Previously, adjusting the view of a Camera3D in a scene could be a chore to handle. It required activating the camera you wanted to preview, and then reverting it back if it wasn’t the main camera. You could pin a preview of a camera in a dedicated viewport, but that meant reducing the real-estate of your main viewport.

\ Now, with Haoyu Qiu’s feature (GH-90778), every selected 3D camera shows a preview inside the inspector. No switching cameras needed to preview anymore.

CollisionShape3D debug color customization

3D collision shapes now have parity with their 2D counterparts with the newly added debug_color and debug_fill properties, which lets you customize the appearance of debug collision shapes in the editor, or at runtime if “Visible Collision Shapes” is enabled in the Debug menu. Thanks to first-time contributor BattyBovine for implementing this much-requested proposal (GH-90644).

Replace internal CSG implementation with Manifold library

Godot added support for CSG, or Constructive Solid Geometry, back in 3.1. This is a great tool for rapidly prototyping level geometry or even simple props and characters by combining 3D primitives with various boolean operations (union, intersection, subtraction).

\ Our implementation suffered from a number of bugs and stability issues, with no dedicated maintainer to tackle them. Thankfully, a great open source library has been released since then which can be used as a well-maintained replacement for our CSG internals: Emmett Lalish’s Manifold.

\ Ernest Lee did an amazing work implementing Manifold in Godot, with help from Emmett to ensure that the library fits our requirements (GH-94321). As this is a fairly big change to how Godot’s CSG works internally (but with minimal impact on the user API), you might notice differences in your projects using CSG. Please report any change that appears to have a negative impact on your usage.

Runtime WAV file loading

First-time contributor cherry implemented the long-requested support for runtime loading of WAV files (GH-93831). This adds parity with OGG Vorbis audio tracks, and will be a welcome addition for users who want to load user-generated content at runtime (including non-game audio applications).

Extend Curve to allow for domains outside of [0, 1]

Have you ever wished that you could edit a Curve in a domain that goes beyond the normalized [0, 1] range? ocean finally got their implementation of this feature merged (GH-67857), which should give you greater flexibility in how to map your functions and data to Godot’s ubiquitous Curve resource.

Temporary file and directory utilities

Tool creators, Adam Scott cooked a little something that could be interesting for you. A brand new API lets you create and dispose of temporary files. Handy if you need to write content on disk, but without worrying about polluting user data. These temporary files and directories even dispose of themselves after use by default. For more information, see (GH-98397).

And more!

There are too many exciting changes to list them all here, but here’s a curated selection:

  • 2D: Change how multi selection scale is applied to canvas item (GH-99506).
  • 2D: Ensure primitive meshes are created before connected to changed signal (GH-99740).
  • 3D: Add ShadowCastingSetting to MeshLibrary / GridMap items (GH-85443).
  • 3D: Add CollisionShape3D custom debug colors (GH-90644).
  • 3D: Add Camera3D preview in Inspector (GH-90778).
  • 3D: Allow tool scripts to alter transform of Node3DEditorViewport camera (GH-93503).
  • 3D: Fix mesh corruption of CSG by using elalish/manifold (GH-94321).
  • 3D: Adjust VoxelGI gizmo opacity (GH-99969).
  • Animation: Add persistent folding to Animation Library Editor (GH-86481).
  • Animation: Fix crash when re-importing model with AnimationPlayer panel open and node selected (GH-95795).
  • Animation: Add RetargetModifier3D for realtime retarget to keep original rest (GH-97824).
  • Animation: Prioritize proximity to green arrow when selecting overlapping transitions in AnimationNodeStateMachine (GH-98401).
  • Audio: Add runtime file loading to AudioStreamWAV (GH-93831).
  • Audio: Fix AudioStreamPlayer2D/3D’s get_playback_position returning 0 right after calling seek (GH-99759).
  • C#: Preserve no-hint behavior for unmarshallable generics in dictionaries (GH-99485).
  • Core: RegEx: Fix handling of unset/unknown capture groups (GH-73973).
  • Core: FileAccess: Return error codes from store_* methods (GH-78289).
  • Core: Avoid duplicating signals from scene instances into packed scenes (GH-97303).
  • Core: Make loading translations from threads safe (GH-99527).
  • Core: Do not generate *.uid files for JSON, certificates, and translations (GH-99540).
  • Core: Convert line breaks to \n and strip line break from the end of string returned by OS::read_string_from_stdin/OS::get_stdin_string (GH-99542).
  • Core: Fix OS::has_feature() skipping custom features (GH-99864).
  • Core: Add temp utilities (alias OS::get_temp_dir(), FileAccess::create_temp(), and DirAccess::create_temp()) (GH-98397).
  • Editor: Extend Curve to allow for domains outside of [0, 1] (GH-67857).
  • Editor: Implement zooming and panning in the profiler (GH-76055).
  • Editor: Fix jumping to editor help does not scroll correctly sometimes (GH-96449).
  • Editor: Show file names in remove files confirmation dialog (GH-98539).
  • Editor: Add editor setting to stop the bottom panel from switching to the Stack Trace (GH-98657).
  • Editor: Don’t tint editor bottom panel icons when hovered or pressed (GH-98765).
  • Editor: Add copy button to toast notification (GH-98778).
  • Editor: Enable editing of controls inside viewports in editor (GH-99401).
  • Editor: Improve appearance of external links in built-in docs (GH-99480).
  • Editor: Make the alt selection menu available for all modes (GH-99795).
  • Export: Ensure excluded GDExtension files are not included in extension_list.cfg (GH-97216).
  • Export: Write text server data from memory, instead of using temporary file (GH-99164).
  • GDExtension: Register Engine, OS, ProjectSettings, and Time singletons in time for INITIZATION_LEVEL_CORE (GH-98862).
  • GDExtension: Support extension icons in ScriptCreateDialog (GH-98914).
  • GDScript: Fix crash when division by zero/modulo by zero happen on vectors (GH-95172).
  • GDScript: Improve GDScript autocompletion for methods (GH-99102).
  • GDScript: LSP: Fix spec violations that break the VSCode outline (GH-99295).
  • GDScript: Core: Fix built-in enum constant bindings (GH-99424).
  • GDScript: Support tracking multiple analyzer and runtime errors in tests (GH-99490).
  • GUI: Add a Viewport method to get automatically computed 2D stretch transform (GH-80965).
  • GUI: Make FileDialog filtering case insensitive (GH-85789).
  • GUI: Make TextEdit autocompletion replace word unless Shift is held (GH-90723).
  • GUI: Reshape and update button on oversampling change (GH-95511).
  • GUI: Prevent infinite recursion in first _draw (GH-97328).
  • GUI: Add theme type variations for secondary Trees and ItemLists (GH-97884).
  • GUI: RTL: Add support for vertical alignment (GH-97963).
  • GUI: Introduce a SubViewportContainer config for drag-and-drop target locations (GH-99270, GH-99691).
  • GUI: Fix SVG font rendering (GH-99459).
  • GUI: Add tooltip support to meta/url tag (GH-99481).
  • Import: Generate thumbnails on imported scenes (GH-96544).
  • Import: Blend file import: Don’t keep original files when not unpacking them (GH-96782).
  • Import: Betsy: Add BC3 and BC5 support (GH-99537).
  • Multiplayer: Fix UID support in MultiplayerSpawner (GH-99712).
  • Navigation: Improve NavMeshQueries3D::polygons_get_closest_point_info performance (GH-97928).
  • Navigation: Make NavMap objects request sync only on demand (GH-99646).
  • Network: Add half precision floating point support to StreamPeer and FileAccess (GH-97716).
  • Network: Allow disabling UPNP implementation on the Web (GH-99597).
  • Physics: Fix GodotSpace3D::test_body_motion() not setting local_shape (GH-99901).
  • Porting: Android: Fix immersive mode issue (GH-98917).
  • Porting: macOS: Change the shortcut for Align Transform with View (GH-94026).
  • Porting: Unix: Don’t create world-writable files when safe save is enabled (GH-96399).
  • Porting: Windows: Fix restoring fullscreen window (GH-98631).
  • Porting: Windows: Fix Inspector tooltips blinking on Windows (GH-99988).
  • Porting: Windows: Improve frame pacing by busy waiting as needed (GH-99833).
  • Porting: Implement DisplayServer.beep (GH-99371).
  • Rendering: Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations (GH-94368).
  • Rendering: Deprecate the pointless unsafe threading model for rendering (GH-98383).
  • Rendering: Automatically resolve initial and final action for draw lists (GH-98670).
  • Rendering: Fix occlusion culling for double builds by enforcing float conversion for Embree (GH-98770).
  • Rendering: Mask out shadows on CanvasItems that don’t have a matching item_shadow_mask (GH-98835).
  • Rendering: Add lightmap bake cancelling (GH-99483).
  • Rendering: Add VoxelGI bake cancelling and progress UI improvement (GH-99562).
  • Rendering: Fix ReflectionProbe AABB (GH-99802).
  • Shaders: Allow SCREEN_UV to be used in light function of spatial shader (GH-94981).
  • Shaders: VisualShader: Add LinearToSRGB and SRGBToLinear to ColorFunc node (GH-97388).

Changelog

114 contributors submitted 259 improvements for this new snapshot. See our interactive changelog for the complete list of changes since the previous 4.4-dev5 snapshot.

\ This release is built from commit 1f47e4c4e.

Downloads

Download Godot 4.4 dev6

\ Standard build includes support for GDScript and GDExtension.

\ .NET build (marked as mono) includes support for C#, as well as GDScript and GDExtension.

  • See also C# platform support.

\ While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition a pre-release piece of software. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.

Known issues

With every release we accept that there are going to be various issues, which have already been reported but haven’t been fixed yet. See the GitHub issue tracker for a complete list of known bugs.

\ Here are some known regressions introduced in this snapshot:

  • Occlusion culling randomly occluding things completely in the open (GH-10032).
  • A pull request is already open to fix this in the next dev snapshot (GH-100060).
  • Error “Manifold creation from mesh failed” with Plane and Quad shapes, which do not get rendered (GH-100014).
  • Planes and Quads cannot be used with CSG, and just seemed to be usable previously. We’ll improve the usability so they cannot be selected for CSGMesh3D. Instead, use MeshInstance3D to place Planes and Quads.

Bug reports

As a tester, we encourage you to open bug reports if you experience issues with this release. Please check the existing issues on GitHub first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.

\ In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).

Support

Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part or full-time developers hired thanks to generous donations from the Godot community. A big thank you to everyone who has contributed their time or their financial support to the project!

\ If you’d like to support the project financially and help us secure our future hires, you can do so using the Godot Development Fund platform managed by Godot Foundation. There are also several alternative ways to donate which you may find more suitable.


By Thaddeus Crews

\ Also published here

\ Photo by Robert Katzki on Unsplash

Market Opportunity
Moonveil Logo
Moonveil Price(MORE)
$0.0007814
$0.0007814$0.0007814
-1.73%
USD
Moonveil (MORE) Live Price Chart
Disclaimer: The articles reposted on this site are sourced from public platforms and are provided for informational purposes only. They do not necessarily reflect the views of MEXC. All rights remain with the original authors. If you believe any content infringes on third-party rights, please contact [email protected] for removal. MEXC makes no guarantees regarding the accuracy, completeness, or timeliness of the content and is not responsible for any actions taken based on the information provided. The content does not constitute financial, legal, or other professional advice, nor should it be considered a recommendation or endorsement by MEXC.

You May Also Like

Botanix launches stBTC to deliver Bitcoin-native yield

Botanix launches stBTC to deliver Bitcoin-native yield

The post Botanix launches stBTC to deliver Bitcoin-native yield appeared on BitcoinEthereumNews.com. Botanix Labs has launched stBTC, a liquid staking token designed to turn Bitcoin into a yield-bearing asset by redistributing network gas fees directly to users. The protocol will begin yield accrual later this week, with its Genesis Vault scheduled to open on Sept. 25, capped at 50 BTC. The initiative marks one of the first attempts to generate Bitcoin-native yield without relying on inflationary token models or centralized custodians. stBTC works by allowing users to deposit Bitcoin into Botanix’s permissionless smart contract, receiving stBTC tokens that represent their share of the staking vault. As transactions occur, 50% of Botanix network gas fees, paid in BTC, flow back to stBTC holders. Over time, the value of stBTC increases relative to BTC, enabling users to redeem their original deposit plus yield. Botanix estimates early returns could reach 20–50% annually before stabilizing around 6–8%, a level similar to Ethereum staking but fully denominated in Bitcoin. Botanix says that security audits have been completed by Spearbit and Sigma Prime, and the protocol is built on the EIP-4626 vault standard, which also underpins Ethereum-based staking products. The company’s Spiderchain architecture, operated by 16 independent entities including Galaxy, Alchemy, and Fireblocks, secures the network. If adoption grows, Botanix argues the system could make Bitcoin a productive, composable asset for decentralized finance, while reinforcing network consensus. This is a developing story. This article was generated with the assistance of AI and reviewed by editor Jeffrey Albus before publication. Get the news in your inbox. Explore Blockworks newsletters: Source: https://blockworks.co/news/botanix-launches-stbtc
Share
BitcoinEthereumNews2025/09/18 02:37
Unprecedented Surge: Gold Price Hits Astounding New Record High

Unprecedented Surge: Gold Price Hits Astounding New Record High

BitcoinWorld Unprecedented Surge: Gold Price Hits Astounding New Record High While the world often buzzes with the latest movements in Bitcoin and altcoins, a traditional asset has quietly but powerfully commanded attention: gold. This week, the gold price has once again made headlines, touching an astounding new record high of $3,704 per ounce. This significant milestone reminds investors, both traditional and those deep in the crypto space, of gold’s enduring appeal as a store of value and a hedge against uncertainty. What’s Driving the Record Gold Price Surge? The recent ascent of the gold price to unprecedented levels is not a random event. Several powerful macroeconomic forces are converging, creating a perfect storm for the precious metal. Geopolitical Tensions: Escalating conflicts and global instability often drive investors towards safe-haven assets. Gold, with its long history of retaining value during crises, becomes a preferred choice. Inflation Concerns: Persistent inflation in major economies erodes the purchasing power of fiat currencies. Consequently, investors seek assets like gold that historically maintain their value against rising prices. Central Bank Policies: Many central banks globally are accumulating gold at a significant pace. This institutional demand provides a strong underlying support for the gold price. Furthermore, expectations around interest rate cuts in the future also make non-yielding assets like gold more attractive. These factors collectively paint a picture of a cautious market, where investors are looking for stability amidst a turbulent economic landscape. Understanding Gold’s Appeal in Today’s Market For centuries, gold has held a unique position in the financial world. Its latest record-breaking performance reinforces its status as a critical component of a diversified portfolio. Gold offers a tangible asset that is not subject to the same digital vulnerabilities or regulatory shifts that can impact cryptocurrencies. While digital assets offer exciting growth potential, gold provides a foundational stability that appeals to a broad spectrum of investors. Moreover, the finite supply of gold, much like Bitcoin’s capped supply, contributes to its perceived value. The current market environment, characterized by economic uncertainty and fluctuating currency values, only amplifies gold’s intrinsic benefits. It serves as a reliable hedge when other asset classes, including stocks and sometimes even crypto, face downward pressure. How Does This Record Gold Price Impact Investors? A soaring gold price naturally raises questions for investors. For those who already hold gold, this represents a significant validation of their investment strategy. For others, it might spark renewed interest in this ancient asset. Benefits for Investors: Portfolio Diversification: Gold often moves independently of other asset classes, offering crucial diversification benefits. Wealth Preservation: It acts as a robust store of value, protecting wealth against inflation and economic downturns. Liquidity: Gold markets are highly liquid, allowing for relatively easy buying and selling. Challenges and Considerations: Opportunity Cost: Investing in gold means capital is not allocated to potentially higher-growth assets like equities or certain cryptocurrencies. Volatility: While often seen as stable, gold prices can still experience significant fluctuations, as evidenced by its rapid ascent. Considering the current financial climate, understanding gold’s role can help refine your overall investment approach. Looking Ahead: The Future of the Gold Price What does the future hold for the gold price? While no one can predict market movements with absolute certainty, current trends and expert analyses offer some insights. Continued geopolitical instability and persistent inflationary pressures could sustain demand for gold. Furthermore, if global central banks continue their gold acquisition spree, this could provide a floor for prices. However, a significant easing of inflation or a de-escalation of global conflicts might reduce some of the immediate upward pressure. Investors should remain vigilant, observing global economic indicators and geopolitical developments closely. The ongoing dialogue between traditional finance and the emerging digital asset space also plays a role. As more investors become comfortable with both gold and cryptocurrencies, a nuanced understanding of how these assets complement each other will be crucial for navigating future market cycles. The recent surge in the gold price to a new record high of $3,704 per ounce underscores its enduring significance in the global financial landscape. It serves as a powerful reminder of gold’s role as a safe haven asset, a hedge against inflation, and a vital component for portfolio diversification. While digital assets continue to innovate and capture headlines, gold’s consistent performance during times of uncertainty highlights its timeless value. Whether you are a seasoned investor or new to the market, understanding the drivers behind gold’s ascent is crucial for making informed financial decisions in an ever-evolving world. Frequently Asked Questions (FAQs) Q1: What does a record-high gold price signify for the broader economy? A record-high gold price often indicates underlying economic uncertainty, inflation concerns, and geopolitical instability. Investors tend to flock to gold as a safe haven when they lose confidence in traditional currencies or other asset classes. Q2: How does gold compare to cryptocurrencies as a safe-haven asset? Both gold and some cryptocurrencies (like Bitcoin) are often considered safe havens. Gold has a centuries-long history of retaining value during crises, offering tangibility. Cryptocurrencies, while newer, offer decentralization and can be less susceptible to traditional financial system failures, but they also carry higher volatility and regulatory risks. Q3: Should I invest in gold now that its price is at a record high? Investing at a record high requires careful consideration. While the price might continue to climb due to ongoing market conditions, there’s also a risk of a correction. It’s crucial to assess your personal financial goals, risk tolerance, and consider diversifying your portfolio rather than putting all your capital into a single asset. Q4: What are the main factors that influence the gold price? The gold price is primarily influenced by global economic uncertainty, inflation rates, interest rate policies by central banks, the strength of the U.S. dollar, and geopolitical tensions. Demand from jewelers and industrial uses also play a role, but investment and central bank demand are often the biggest drivers. Q5: Is gold still a good hedge against inflation? Historically, gold has proven to be an effective hedge against inflation. When the purchasing power of fiat currencies declines, gold tends to hold its value or even increase, making it an attractive asset for preserving wealth during inflationary periods. To learn more about the latest crypto market trends, explore our article on key developments shaping Bitcoin’s price action. This post Unprecedented Surge: Gold Price Hits Astounding New Record High first appeared on BitcoinWorld.
Share
Coinstats2025/09/18 02:30
China Bans Nvidia’s RTX Pro 6000D Chip Amid AI Hardware Push

China Bans Nvidia’s RTX Pro 6000D Chip Amid AI Hardware Push

TLDR China instructs major firms to cancel orders for Nvidia’s RTX Pro 6000D chip. Nvidia shares drop 1.5% after China’s ban on key AI hardware. China accelerates development of domestic AI chips, reducing U.S. tech reliance. Crypto and AI sectors may seek alternatives due to limited Nvidia access in China. China has taken a bold [...] The post China Bans Nvidia’s RTX Pro 6000D Chip Amid AI Hardware Push appeared first on CoinCentral.
Share
Coincentral2025/09/18 01:09